HRDI map taken from https://hdrihaven.com/hdri
Textured using Quixel
Basic lighting settings for night scene:
HDRI - image based lighting used as primary light.
Lamp placed on porch with mesh light to help light up the right side of the cabin and catch some of the displacement of the wood and brick textures.
Interior point light to have light shine through windows.
Small amount of fog used.
Linear workflow
HDRI - image based lighting used as primary light.
Lamp placed on porch with mesh light to help light up the right side of the cabin and catch some of the displacement of the wood and brick textures.
Interior point light to have light shine through windows.
Small amount of fog used.
Linear workflow
Final night scene
Basic lighting settings for day scene:
HDRI - image based lighting used as primary light.
HDRI - image based lighting used as primary light.
Lamp with mesh light on porch rail to add extra lighting to front of the cabin.
Spot light with a gobo to create light through tree effect and sunrays:

Atmospheric volume used to enable sunrays.
Linear workflow
Spot light with a gobo to create light through tree effect and sunrays:

Atmospheric volume used to enable sunrays.
Linear workflow
Final day light scene

