Shaders, textures and geo
To create the marble, I used 2 spheres; a small inside a larger one. The small inside sphere has a standard shader assigned to it, adjusted to represent water. The larger, outer sphere, has glass settings applied. I added some Helix shapes in the centre of the marble, with a standard shader applied, but with emission values and colours. The caustics work
I wanted to add some unique looks to the marble and make it a bit fancier so I applied a space/galaxy texture to the inner sphere, into the transmission and emission colour. I also added a black and white version into the opacity slot of the shader to allow light to come through. After applying all these aspects, the texture could be seen on the shader surface.
The subtle caustics can be seen on the table surface:

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